“In the last three years, we have made continual improvements to our tech,” explained Jacob Minkoff, the design director for the game, toAusGamers. “We have overhauled our animation engine, physics, AI system, NPC behaviors and more. We are doing a lot that has never been done in the series before, like seamless, streaming level transition, for instance, that allow us to go from ground combat to space and then inside our hub as a continual experience, so we needed to re-engineer our systems to deliver on that vision.
“We’re also using physically-based rendering, which means more detailed lighting and improved shading across the board. Surfaces in our game, from the hallway of a warship to the wrinkles on a character’s forehead will be seen more realistically and naturally than ever before. We’ve built a new performance capture stage too. Our tech really lets us bring the actors’ performances to life in a really cool way. We can’t wait for fans to play the game for themselves.”
So- I’m not entirely convinced that this substitutes having an entirely new engine. Then again, it doesn’t sound like this setup is lacking in any way, and this is definitely an engine that has worked just fine for the series, and one that the developers are probably comfortable with- so I guess there are reasons for Infinity Ward to stick with it.
Source: Rheena.com

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