“One of the great things about working on Mass Effect is that it’s ground in reality,” Walters added. “It would be easy – probably too easy – for us just to go off and do things that are really wacky, that just dont fit in , so we always start from that.
“There are so many amazing things on earth. We’ll look at some images of a glowing cave somewhere in the world and be like, ‘That exists? That’s here on Earth?’ and then we tweak it a little bit, and now it’s alien, right?
In the end, it sounds like Andromeda will greatly benefit from Frostbite, and the realistic animations- if for no other reason than because Bioware like to push storytelling in video games to the limits, and jarring cinematics or uncanny valley character models can definitely break immersion from the story.
Mass Effect Andromeda is due out on the Xbox One, PlayStation 4, and PC by March 2017.
Source: Rheena.com

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