“We didn’t want [sci-fi] to be the focus,” he said. “We still wanted it to feel like war was happening and it was almost like we wanted to have the grit of a World War II game; that same kind of character development, that same progression of comradery, the same sort of visceral feel, but with the addition of space.
“It’s our origins and the best war stories were told during World War II,” Szakolczay continued. “There was a clear enemy and a clear heroic force and we just wanted to capture that again.”
Of course, maybe that could have been better achieved with a game that is actually, you know, a World War II era game. Just a thought. Call of Duty: Infinite Warfare launches on the PS4, Xbox One, and PC on November 4.
Source: Rheena.com

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