However, Kojima being Kojima, he has managed to figure something out after all. Speaking to Sugoi Japan in an interview, Kojima talked about the new photogrammetry techniques he is using for Death Stranding. “Death Stranding uses Photogrammetry scans made from 360° photographic data, and performance capture technology to record actor/actress performances. These are then integrated and rebuilt in the game engine. These methods are completely different from those used in movies, so performers need to first think “This sounds interesting, I’d like to try this new stuff”, or they won’t take part in the project,” Kojima said.
Honestly, I don’t understand the exact specifics, but I do understand that Kojima is going to painstaking lengths to recreate a sense of space and scale in his game. Death Stranding truly looks set to be great.
Source: Rheena.com

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