When Mirror’s Edge Catalyst launches next month, it will, hopefully, be a far better game than the original, which had a lot of potential and great promise, but which faltered in its execution. Certainly, DICE seem to be learning all the right lessons from the first game to make Catalyst a more compelling proposition.
“The RPG element is really about allowing the player to engage in the tools, because it is a unique way of interacting with the world,” he said in an interview with GameSpot.
“We’ve got a different control scheme. It’s a little more intuitive and fluid. Part of having this progression in there is to allow you to be able to master your tools, and to give you a little bit of breathing room so you feel confident and excited about what you can do.”
A lot of these changes, Miller explained, were made in response to the feedback from the original game.
“The quick-turn is a slightly more abstract tool and people didn’t use it as much [in Mirror’s Edge],” he said.
“We’ve seen a distinct increase in people going, ‘Oh, I’ve got this, how do I use it?’ It’s worked into people’s movement language much more successfully as a result of doing that.”
Mirror’s Edge Catalyst will launch next month on PS4, Xbox One, and PC. A closed beta for the game will be held later this month.
Source: gamingbolt