Monday, August 01, 2016

Bald Bouncer

God of War PS4 Tech Analysis – Hidden Graphical Details That You May Have Missed

Ah, Kratos. Say what you will about his treatment with enemies, or one-dimensional characterization. Sometimes, it’s just lovely to beat the crap out of things, standing on the (literal) shoulders of enemies. It’s cathartic, and it’s just awesome, okay? That being said, the CoD-ization of the games industry has created this sad need to wedge a lot of fan-fic quality schlock, in between the shoot-smashy bits of most AAA franchises. Sometimes, it works, kinda. And sometimes, it really doesn’t. 


Regardless of that, for better or for worse, Santa Monica have decided to soft reboot the series on the PlayStation 4 with a much more contemplative and narrative-driven experience. You’ve got a son to take care of. Rather than speculating on said story, we thought it’d you’d be more interested in a technical analysis, of what Santa Monica have managed to accomplish with the series’ first eighth-gen foray. Parenting/responsibility/commitment issues aside, we have to say we are pretty impressed with what we’re seeing here: Santa Monica’s always been able to make underpowered hardware positively sing, wringing out the best visuals. The PlayStation 4, now, is a much more accomplished piece of hardware than the PlayStation 3, and the generational leap is evident in the game’s E3 trailer. Let’s break down the trailer’s visuals.



Source: Rheena.com

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