The highly stylized, fast paced and frenetic shooter by David Jaffe (creator of Twisted Metal and God of War before this) Drawn to Death, will be launching on April 4 on PS4, Sony confirmed on the PlayStation Blog, for $20.
“There are lots of hero shooters popping up these days, but Drawn to Death is unique. Obviously it looks unique, but also — and more importantly — it feels unique,” Jaffe said on the PlayStation Blog. “The “time to kill” is long in Drawn to Death. Like, really long. We do this because we want players to have more chances for chases across the maps — where tables get turned and map knowledge allows hunted players to become the hunters.
“Our game modes only support four players. Sometimes when people hear this they don’t like it. But for us, it’s a strength of the game. A high “time to kill” and too many players in a match ends up making a lot of shooters feel chaotic and random. We wanted Drawn to Death to play differently.
“We want it to be super fast (And it is!) but not so chaotic that you can’t track what you need to track. For us, it’s imperative that Drawn to Death players are able to focus on specific enemy behavior. One of my favorite things in Drawn to Death is when I start to learn how a specific player on the battlefield is playing and I adjust my playstyle to that person. This is very hard to do when you’ve got lots of players to worry about and you’re dying every 45 seconds.”
The game has spent a long time in beta, and it has looked interesting to me from the jump. At $20, it’s going to be hard to resist- my only hope is that all that time in development means it comes out meeting Jaffe’s vision.
Source: Rheena.com
“Our game modes only support four players. Sometimes when people hear this they don’t like it. But for us, it’s a strength of the game. A high “time to kill” and too many players in a match ends up making a lot of shooters feel chaotic and random. We wanted Drawn to Death to play differently.
“We want it to be super fast (And it is!) but not so chaotic that you can’t track what you need to track. For us, it’s imperative that Drawn to Death players are able to focus on specific enemy behavior. One of my favorite things in Drawn to Death is when I start to learn how a specific player on the battlefield is playing and I adjust my playstyle to that person. This is very hard to do when you’ve got lots of players to worry about and you’re dying every 45 seconds.”
The game has spent a long time in beta, and it has looked interesting to me from the jump. At $20, it’s going to be hard to resist- my only hope is that all that time in development means it comes out meeting Jaffe’s vision.